﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using HappyFrogXna.Roles;
using FarseerPhysics.Dynamics;
using HappyFrogXna.Scene;

namespace HappyFrogXna.Level
{
    static class LevelCreator
    {
        public static ILevel CreateLevel(string level, World w)
        {
            switch (level)
            { 
                case "GameLevel1":
                return new GameLevel1(w);

                default:
                return null;
            }
        }
    }
}
